A game developer focused on creating experiences that teach, challenge, and engage. I strive to blend creativity with technical expertise to craft meaningful and impactful player experiences. Here’s a quick look at some of my projects:
Course covering level blockout, composition, spatial design, and more to create engaging levels and experiences
Tactical game starring Mario and the Rabbids. I worked on onboarding levels, Sign & Feedback, skill trees, and the Tactical View, collaborating with LD and GD to refine progression, accessibility and strategy
I worked on Mario + Rabbids: Sparks of Hope DLCs as the owner of game progression, Rayman’s Action Console, and kit onboarding, iterating on the first levels and refining the game HUD
Worked on instrument progression, accessibility, engagement and game retention
Racing simulation with SBK tracks. Worked on HUD, bike customization and modular card-based navigation system
A racing game featuring Hot Wheels cars and thrilling tracks. I designed interactive UI systems, refining navigation and interactive elements to improve gameplay flow, responsiveness, and accessibility
Collection of 600+ game-ready icons, designed for seamless integration across devices
Unity tool for mobile input integration, featuring analogs, toggles, and more allowing developers to focus on design
Dynamic Inventory System designed for seamless integration and customization
Worked on MXGP 2021 in particular on bike tuning, menus and track editor with official riders and tracks. Improved game responsiveness, navigation, and signposting while developing a VFX shader library
Worked on MXGP, in particular HUD integration and signposting for intuitive gameplay and readability
Physics-Driven controller for realistic interactions and seamless integration with Unity's Rigidbody System
Level design tool using the Drunken Walker algorithm for runtime dungeon generation and rule-based customization, featuring height variations, and sub-randomizers to streamline the LD process
An interactive app showcasing eco products in decorated frames with dynamic content interaction
Creature IK is a highly optimized FABRIK-based Inverse Kinematics solver for creatures with infinite joints
Unity tool featuring a collection of game-ready icons and a custom editor for fast and easy button generation
Mobile VR game optimized for multiple VR headsets, where players defend a gardens from invaders using water guns
A party card game where players, as researchers in the Padmarashka Abyss, decode telepathic messages from an alien entity to repair a damaged portal leading to Atlantis
An immersive VR app offering an immersive 360° tour of the historic Podernovo winery
A mobile VR game for kids, featuring calming environments and casual games to relieve stress during medical treatments
A mobile VR app that lets users explore the Monreale Cathedral and discover points of interest
A VR application designed to actively engage students in exploring the anatomy of the brain and heart