GardenKeeper is a mobile VR headset game designed and developed for AffittoGiardino, where players tend to a garden by using a water gatling gun and water balloon launcher to fend off evil invaders such as moles, acid clouds, and exploding mushrooms that threaten to destroy their hard work.
One of the major challenges was the tight time constraints, compounded by the need for the game to be compatible with multiple mobile VR headsets. This required careful optimization of both code and assets.
The limitations of the target devices also influenced our art style, leading us to choose a low-poly aesthetic to match the headset's capabilities.
Softwares
Unity Engine / C# / Photoshop / Blender / Substance Painter
Role
Design, Art & Scripting
Devices
Oculus Go / Oculus Rift / HTC Vive