Creature IK is a versatile tool for game developers, enabling the creation of diverse creatures with virtually infinite joints by combining three fundamental components: bones, joints, and pivot points.
This modular approach allows for easy customization, resulting in unique characters tailored to specific needs.
Powered by a highly optimized FABRIK (Forward and Backward Reaching Inverse Kinematics) algorithm, Creature IK offers precise control over character positioning. Users can customize threshold and iteration settings to fine-tune responsiveness and performance, catering to both realistic and stylized animations.
Softwares
Unity Engine / C# / Photoshop / Blender
Role
Design, Art & Scripting
Devices
Unity v2017.5+ and all pipelines (HDRP, LWRP, SRP, etc.)