I worked as a Technical Game Designer on the latest superbike racing game, SBK22. n this role, I managed various aspects of the user interface, including interface logic, offscreen threat indicators, and localization, while ensuring responsive interactions and intuitive layouts.
I focused on prototyping and refining systems related to motorbike customization, ensuring they were intuitive, accessible, and engaging for all players.
One notable challenge I tackled was developing a highly modular card-based navigation system for the game menus. This required meticulous design and scripting to create a flexible framework that supported seamless integration across the entire interface and gameplay systems.
Softwares
Unreal Engine / UMG / Photoshop
Role
Technical Game Designer (UI Focus)
Devices
PC / XBoxOne / Xbox Series X&S / PS4 / PS5