Rocksmith+

Ubisoft

I contributed as a UX Designer to the development of Rocksmith+, specifically working on the update that introduced piano alongside existing instruments like acoustic and electric guitars and bass. My focus was on enhancing usability and accessibility features, ensuring the game was adaptable for various platforms, including mobile, tablet, consoles, and PC.

My responsibilities included designing intuitive game flows and optimizing navigation to deliver a seamless experience for players, regardless of the device they were using.

Softwares

Figma / Snowdrop / Adobe Suite

Role

UX Designer

Devices

Mobile / Tablet / PC / XBoxOne / Xbox Series X&S / PS4 / PS5

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