As a Technical Game Designer for MXGP 2021, I contributed to enhancing the player experience by prototyping and refining interactive systems and interface elements. My work included testing functionality, iterating on designs, and organizing elements to optimize clarity and usability.
I also adapted the interface for different languages and accounted for diverse scenarios to maintain accessibility and consistency.
This experience helped me improve my technical skills and better understand the role of user-centric design in gaming.
Softwares
Unreal Engine / UMG / Photoshop
Role
Technical Game Designer (UI Focus)
Devices
PC / XBoxOne / Xbox Series X&S / PS4 / PS5