As a Technical Game Designer for MXGP 2021, I prototyped and fine-tuned interactive systems and UI elements to make sure they worked smoothly with the game’s core mechanics. My work included testing functionality, iterating on designs, and organizing elements to optimize clarity and usability.
I also adapted the interface for different languages and accounted for diverse scenarios to maintain consistency and readability.
This experience helped me improve my technical skills and better understand the importance of user-centric design.
Softwares
Unreal Engine / UMG / Photoshop
Role
Technical Game Designer (UI Focus)
Devices
PC / XBoxOne / Xbox Series X&S / PS4 / PS5