During my time as a UI Tech Artist for MXGP 2020, I focused on UI design aspects such as logic, responsiveness, animations, and layout to ensure a smooth player experience.
The transition to PS5 and Xbox Series X&S presented its own challenges, particularly in meeting new submission guidelines.
Being part of a AAA studio for the first time was eye-opening. I had the opportunity to collaborate with talented individuals, gaining insights from experienced designers and artists. This experience truly broadened my perspective and sharpened my skills as a game developer.
Softwares
Unreal Engine / UMG / Photoshop
Role
UI Technical Artist
Devices
PC / XBoxOne / Xbox Series X&S / PS4 / PS5