Physics Based Character Controller simplifies character movement in Unity games, utilizing the platform's physics system.
Players can interact naturally with the game world, performing actions like pushing objects, sliding, climbing, and wall jumping. Designed for easy integration into projects of any size, the controller offers features like collision handling and basic controls.
A sample scene with obstacles and platforms is included for quick testing and integration into different game environments.
Softwares
Unity Engine / C# / Photoshop / Blender
Role
Design, Art & Scripting
Devices
Unity v2018+ and all pipelines (HDRP, LWRP, SRP, etc.)