I worked as a Technical Game Designer on Hot Wheels Unleashed, the latest installment in the racing franchise.
In this role, I was responsible for managing UI systems and their integration with game logic, handling loading and transition states, fine-tuning responsiveness and scaling, managing HDR and ensuring a seamless connection between the game’s features and the player.
I contributed to scripting interactive elements and workflows, prioritized usability, tackled edge cases, and considered localization to deliver an optimal player experience.
Softwares
Unreal Engine / UMG / Photoshop
Role
Technical Game Designer (UI Focus)
Devices
PC / XBoxOne / Xbox Series X&S / PS4 / PS5