Rayman in the Phantom Show

Ubisoft

As a Game UX Designer, I worked on all three DLCs for Mario + Rabbids: Sparks of Hope, with a focus on Tower of Doooom (DLC1) and Rayman in the Phantom Show (DLC3).

In Tower of Doooom, a roguelike tactical adventure, I ensured a clear sense of progression while conveying portal challenges and rewards. I worked on portal design, overall flow, and gameplay modes to enhance clarity and engagement.

In Rayman in the Phantom Show, I helped integrate Rayman’s propeller hair, designing signage and feedback for its duration. I also contributed to the Action Console redesign, ensuring it accommodated Rayman’s unique abilities while maintaining consistency. Additionally, I iterated on the first levels, collaborating with the UR team for rapid A/B testing

Softwares

Figma / Snowdrop / Adobe Suite

Role

Game UX Designer

Devices

Nintendo Switch

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