As a UX Designer for Mario + Rabbids: Sparks of Hope,
I dedicated myself to enhancing the player experience through the creation of intuitive game flows, clear signage, and effective feedback systems, along with optimizing navigation and menus.
My contributions included features such as the skill tree, the action console, team heal mechanics, and the main menu, all aimed at enriching gameplay.
It was an incredible honor and a dream come true to work on a Mario game!
Softwares
Figma / Snowdrop / Adobe Suite
Role
UX Designer
Devices
Nintendo Switch