As a Game UX Designer for Mario + Rabbids: Sparks of Hope, I focused on enhancing player experience through intuitive game flows, clear signage, and effective feedback systems while optimizing navigation and menus. I contributed to features such as the skill tree, action console, team heal mechanics, and main menu to enrich gameplay.
My role often overlapped with Game and Level Design, where I worked on onboarding levels, Sign & Feedback, skill trees, and the Tactical View, collaborating with the rest of the design team to refine progression, accessibility, and the tactical elements of gameplay.
Softwares
Figma / Snowdrop / Adobe Suite
Role
Game UX Designer
Devices
Nintendo Switch