SuperBike 2022

Milestone

I've worked as a UI Technical Artist in the early development of the most recent superbike racing game, SBK22.
In this role, I was entrusted with managing various aspects of the user interface, including UI logic, responsiveness, animations, and the layout of UI elements. My focus was on ensuring usability, addressing edge cases, and considering localization requirements.

One of the notable challenges I encountered was implementing a highly modular card-based navigation system for the game. This aspect of the project was both challenging and rewarding, as it required meticulous design and development to create a seamless and intuitive user experience within the framework of the game's UI.

Softwares:
UMG / Unreal / Photoshop

Role:
UI Technical Artist

Devices:
PC / XBoxOne / Xbox Series X&S / PS4 / PS5